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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UPackageFactory
- UFactory::FactoryCreateText()
- UPackageFactory::FactoryCreateText()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PackageFactory.h |
| Include | #include "Factories/PackageFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual UObject &42; FactoryCreateText
&40;
UClass &42; InClass,
UObject &42; InParent,
FName InName,
EObjectFlags Flags,
UObject &42; Context,
const TCHAR &42; Type,
const TCHAR &42;& Buffer,
const TCHAR &42; BufferEnd,
FFeedbackContext &42; Warn
&41;
Remarks
Create a new object by importing it from a text buffer. The new object.
Parameters
| Name | Description |
|---|---|
| InClass | |
| InParent | |
| InName | |
| Flags | |
| Context | |
| Type | (must not be nullptr, i.e. TEXT("TGA")) |
| Buffer | |
| BufferEnd | |
| Warn |