Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UPackFactory
- UFactory::FactoryCreateBinary()
- UPackFactory::FactoryCreateBinary()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PackFactory.h |
| Include | #include "Factories/PackFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/PackFactory.cpp |
virtual UObject * FactoryCreateBinary
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
const TCHAR * Type,
const uint8 *& Buffer,
const uint8 * BufferEnd,
FFeedbackContext * Warn
)
Remarks
Create a new object by importing it from a binary buffer. The new object.
Parameters
| Name | Description |
|---|---|
| InClass | |
| InParent | |
| InName | |
| Flags | |
| Context | |
| Type | (must not be nullptr, i.e. TEXT("TGA")) |
| Buffer | |
| BufferEnd | |
| Warn |