Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxSceneImportFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include | #include "Factories/FbxSceneImportFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
static void FillSceneHierarchyPath
&40;
TSharedPtr< FFbxSceneInfo > SceneInfo
&41;
Remarks
Compute the path of every node and fill the result in the node. This data will be use by the reimport as a unique key for for the reimport status of the node hierarchy.