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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxSceneImportFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include | #include "Factories/FbxSceneImportFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
void ChangeFrontAxis
&40;
void &42; VoidFbxImporter,
void &42; VoidSceneInfo,
TSharedPtr< FFbxSceneInfo > SceneInfoPtr
&41;
Remarks
Convert the scene and remake all the transform for the SceneInfo pass in parameter. We need this because EvaluateGlobal and EvaluateLocal are dependent of the scene conversion.