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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFactory
- UFactory::FactoryCreateFile()
- UHairStrandsFactory::FactoryCreateFile()
- UDMXLibraryFromMVRFactory::FactoryCreateFile()
- UWebAPIDefinitionFactory::FactoryCreateFile()
- UAlembicImportFactory::FactoryCreateFile()
- UFbxFactory::FactoryCreateFile()
- UDatasmithImportFactory::FactoryCreateFile()
- UDNAAssetImportFactory::FactoryCreateFile()
- UCSVImportFactory::FactoryCreateFile()
- UFbxSceneImportFactory::FactoryCreateFile()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
| Include | #include "Factories/Factory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
virtual UObject &42; FactoryCreateFile
&40;
UClass &42; InClass,
UObject &42; InParent,
FName InName,
EObjectFlags Flags,
const FString & Filename,
const TCHAR &42; Parms,
FFeedbackContext &42; Warn,
bool & bOutOperationCanceled
&41;
Remarks
Create a new object by importing it from a file name.
The default implementation of this method will load the contents of the entire file into a byte buffer and call FactoryCreateBinary. User defined factories may override this behavior to process the provided file name on their own. The new object.
Parameters
| Name | Description |
|---|---|
| InClass | |
| InParent | |
| InName | |
| Flags | |
| Filename | |
| Parms | |
| Warn | |
| bOutOperationCanceled | Will indicate whether the user canceled the import. |