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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/FFbxLightInfo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include | #include "Factories/FbxSceneImportFactory.h" |
FFbxLightInfo&40;&41;
Remarks
Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space