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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWildcardNodeUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InferType
(
UEdGraphPin* ToPin, |
Utility functions for overwriting a wildcard type with an inferred type. | Kismet2/WildcardNodeUtils.h | |
static void InferType
(
FEdGraphPinType& ToType, |
Kismet2/WildcardNodeUtils.h | ||
static void InferType
(
FEdGraphPinType& ToType, |
Kismet2/WildcardNodeUtils.h |
InferType(UEdGraphPin *, const FEdGraphPinType &)
Description
Utility functions for overwriting a wildcard type with an inferred type. These will leave the pin's container information unchanged - e.g. so that a macro node can take in an 'array of wildcards'.
| Name | InferType |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include Path | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static void InferType
(
UEdGraphPin * ToPin,
const FEdGraphPinType & Type
)
InferType(FEdGraphPinType &, const FEdGraphPinType &)
| Name | InferType |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include Path | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static void InferType
(
FEdGraphPinType & ToType,
const FEdGraphPinType & Type
)
InferType(FEdGraphPinType &, const FEdGraphTerminalType &)
| Name | InferType |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include Path | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static void InferType
(
FEdGraphPinType & ToType,
const FEdGraphTerminalType & Type
)