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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWildcardNodeUtils
Description
Gets the default wildcard pin type. Useful for doing comparisons on other pin types and checks during compilation of nodes.
| Name | GetDefaultWildcardPinType |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include Path | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static FEdGraphPinType GetDefaultWildcardPinType()