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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FTransaction > API/Editor/UnrealEd/FTransaction/FObjectRecord
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructors. | Editor/Transactor.h | ||
FObjectRecord
(
const FObjectRecord& |
Non-copyable. | Editor/Transactor.h | |
FObjectRecord
(
FTransaction* Owner, |
Editor/Transactor.h |
FObjectRecord()
Description
Constructors.
| Name | FObjectRecord |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
| Include Path | #include "Editor/Transactor.h" |
FObjectRecord()
FObjectRecord(const FObjectRecord &)
Description
Non-copyable.
| Name | FObjectRecord |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
| Include Path | #include "Editor/Transactor.h" |
FObjectRecord
(
const FObjectRecord &
)
FObjectRecord(FTransaction , UObject , TUniquePtr< FChange >, FScriptArray *, int32, int32, int32, int32, uint32, STRUCT_DC, STRUCT_AR, STRUCT_DTOR)
| Name | FObjectRecord |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
| Include Path | #include "Editor/Transactor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp |
FObjectRecord
(
FTransaction * Owner,
UObject * InObject,
TUniquePtr < FChange > InCustomChange,
FScriptArray * InArray,
int32 InIndex,
int32 InCount,
int32 InOper,
int32 InElementSize,
uint32 InElementAlignment,
STRUCT_DC InDefaultConstructor,
STRUCT_AR InSerializer,
STRUCT_DTOR InDestructor
)