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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FStructureEditorUtils
| |
|
| Name |
FStructEditorManager |
| Type |
class |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
| Include Path |
#include "Kismet2/StructureEditorUtils.h" |
Syntax
class FStructEditorManager : public FListenerManager< UUserDefinedStruct, EStructureEditorChangeInfo >
Inheritance Hierarchy
Constructors
Classes
Constants
| Name |
Type |
Remarks |
Include Path |
| ActiveChange |
EStructureEditorChangeInfo |
The current reason why a structure is being updated |
Kismet2/StructureEditorUtils.h |
Functions
Static