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API > API/Editor > API/Editor/UnrealEd
Spreadsheet Data.
| Name | FSheetData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SheetSerialization.h |
| Include Path | #include "SheetSerialization.h" |
Syntax
struct FSheetData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Cells | TArray< FString > | SheetSerialization.h | ||
| ColumnCount | int32 | SheetSerialization.h | ||
| ColumnsPerProperty | TMap< const FProperty *, int32 > | SheetSerialization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FillFromSheet
(
const FString& InSheetText, |
Fill the sheet data based on data copied from a spreadsheet. | SheetSerialization.h | |
int32 GetObjectRowCount
(
const int32 StartingColumn, |
Get the number of rows used by an object in the sheet data at the given starting column and row. | SheetSerialization.h | |
int32 GetRowCount() |
SheetSerialization.h | ||
FString & GetStringForCell
(
const int32 Column, |
Gets the string representing the cell at the given row and column, adding cells if necessary to do so. | SheetSerialization.h |