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Arguments for FOnPreDestructiveAssetActionWithArgs delegate
| Name | FOnPreDestructiveAssetActionArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include Path | #include "Editor.h" |
Syntax
struct FOnPreDestructiveAssetActionArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Editor.h | |||
| Editor.h | |||
FOnPreDestructiveAssetActionArgs
(
const TArray< UObject* >& InObjects, |
Editor.h | ||
FOnPreDestructiveAssetActionArgs
(
const TArray< UObject* >& InObjects, |
Editor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | const EDestructiveAssetActions | Editor.h | ||
| Destinations | const TArrayView< const FTopLevelAssetPath > | Destinations must equal the number of objects when Action set to AssetMove | Editor.h | |
| Objects | const TArray< UObject * > & | Editor.h | ||
| Result | FResultMessage | Editor.h |