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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FOnPreDestructiveAssetActionArgs
Overloads
FOnPreDestructiveAssetActionArgs(const FOnPreDestructiveAssetActionArgs &)
| |
|
| Name |
FOnPreDestructiveAssetActionArgs |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include Path |
#include "Editor.h" |
FOnPreDestructiveAssetActionArgs
(
const FOnPreDestructiveAssetActionArgs &
)
FOnPreDestructiveAssetActionArgs(FOnPreDestructiveAssetActionArgs &&)
| |
|
| Name |
FOnPreDestructiveAssetActionArgs |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include Path |
#include "Editor.h" |
FOnPreDestructiveAssetActionArgs
(
FOnPreDestructiveAssetActionArgs &&
)
FOnPreDestructiveAssetActionArgs(const TArray< UObject * > &, const EDestructiveAssetActions)
| |
|
| Name |
FOnPreDestructiveAssetActionArgs |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include Path |
#include "Editor.h" |
FOnPreDestructiveAssetActionArgs
(
const TArray < UObject * > & InObjects,
const EDestructiveAssetActions InAction
)
FOnPreDestructiveAssetActionArgs(const TArray< UObject * > &, const EDestructiveAssetActions, TArrayView< const FTopLevelAssetPath >)
| |
|
| Name |
FOnPreDestructiveAssetActionArgs |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include Path |
#include "Editor.h" |
FOnPreDestructiveAssetActionArgs
(
const TArray < UObject * > & InObjects,
const EDestructiveAssetActions InAction,
TArrayView < const FTopLevelAssetPath > InDestinations
)