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Tag placed on folder rows whose visibility needs recomputing. Removed once the folder has been processed by the PostOrder visibility walk.
| Name | FFolderVisibilityDirtyTag |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ActorFolders/ActorFolderColumns.h |
| Include Path | #include "ActorFolders/ActorFolderColumns.h" |
Syntax
USTRUCT ()
struct FFolderVisibilityDirtyTag : public FEditorDataStorageTag
Inheritance Hierarchy
- FEditorDataStorageTag → FFolderVisibilityDirtyTag