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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
| Include | #include "EditorCategoryUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
namespace FEditorCategoryUtils
{
void FEditorCategoryUtils&58;&58;GetClassHideCategories
&40;
const UStruct &42; Class,
TArray< FString > & CategoriesOut,
bool bHomogenize
&41;
}
Remarks
Parses out the class's "HideCategories" metadata, and returns it segmented and sanitized.
Parameters
| Name | Description |
|---|---|
| Class | The class you want to pull data from. |
| CategoriesOut | An array that will be filled with a list of hidden categories. |
| bHomogenize | Determines if the categories should be ran through expansion and display sanitation (useful even when not being displayed, for comparisons) |