Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Handles regenerating a blueprint class such that it is in a good state for saving, currently this is required to get UserDefinedStruct types up to date before saving. It's likely that there may be other situations that require fixup in this way.
| Name | RecompileBeforeSaveIfNeeded |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RecompileBeforeSaveIfNeeded
(
UBlueprint * Blueprint
)