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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Helper function to get the blueprint that ultimately owns a node. This will assert if the node is inside a deleted graph.
| Name | FindBlueprintForNodeChecked |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static TNotNull< UBlueprint * > FindBlueprintForNodeChecked
(
const UEdGraphNode * Node
)
A valid blueprint.
Parameters
| Name | Remarks |
|---|---|
| InNode | Node to find the blueprint for. |