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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintCompileReinstancer
Cached value, mostly used to determine if we're explicitly targeting the skeleton class or not
| Name | EReinstClassType |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include Path | #include "Kismet2/KismetReinstanceUtilities.h" |
Syntax
enum EReinstClassType
{
RCT_Unknown,
RCT_BpSkeleton,
RCT_BpGenerated,
RCT_Native,
}
Values
| Name | Remarks |
|---|---|
| RCT_Unknown | |
| RCT_BpSkeleton | |
| RCT_BpGenerated | |
| RCT_Native |