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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetReferenceFilterContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencingAssets
(
const TArray< FAssetData >& InReferencingAssets, |
Editor/EditorEngine.h | ||
void AddReferencingAssets
(
TConstArrayView< UObject* > InReferencingAssets, |
Editor/EditorEngine.h |
AddReferencingAssets(const TArray< FAssetData > &, EAssetReferenceFilterProperties)
| Name | AddReferencingAssets |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void AddReferencingAssets
(
const TArray < FAssetData > & InReferencingAssets,
EAssetReferenceFilterProperties InProperties
)
AddReferencingAssets(TConstArrayView< UObject * >, FAssetData::ECreationFlags, EAssetReferenceFilterProperties)
| Name | AddReferencingAssets |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void AddReferencingAssets
(
TConstArrayView< UObject * > InReferencingAssets,
FAssetData::ECreationFlags InCreationFlags,
EAssetReferenceFilterProperties InProperties
)