Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetReferenceFilterContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencingAsset
(
const FAssetData& InReferencingAsset, |
Editor/EditorEngine.h | ||
void AddReferencingAsset
(
const UObject* InReferencingAsset, |
Editor/EditorEngine.h |
AddReferencingAsset(const FAssetData &, EAssetReferenceFilterProperties)
| Name | AddReferencingAsset |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void AddReferencingAsset
(
const FAssetData & InReferencingAsset,
EAssetReferenceFilterProperties InProperties
)
AddReferencingAsset(const UObject *, FAssetData::ECreationFlags, EAssetReferenceFilterProperties)
| Name | AddReferencingAsset |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void AddReferencingAsset
(
const UObject * InReferencingAsset,
FAssetData::ECreationFlags InCreationFlags,
EAssetReferenceFilterProperties InProperties
)