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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorToolkit
Description
Enables standalone toolkit implementations to override the tab layout identifier so it differs from "StandaloneToolkit" or one of its variations. If it's not overridden or NAME_None is returned, the default id will be used.
| Name | GetOverrideTabId |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
virtual FName GetOverrideTabId() const