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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Get an array of actors from a list of folders |
EditorActorFolders.h |
|
|
|
EditorActorFolders.h |
|
GetActorsFromFolders(UWorld &, const TArray< FName > &, TArray< AActor * > &, const FFolder::FRootObject &)
Description
Get an array of actors from a list of folders
| |
|
| Name |
GetActorsFromFolders |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path |
#include "EditorActorFolders.h" |
| Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
static void GetActorsFromFolders
(
UWorld & InWorld,
const TArray < FName > & InPaths,
TArray < AActor * > & OutActors,
const FFolder::FRootObject & InFolderRootObject
)
GetActorsFromFolders(UWorld &, const TSet< FName > &, TArray< AActor * > &, const FFolder::FRootObject &)
| |
|
| Name |
GetActorsFromFolders |
| Type |
function |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path |
#include "EditorActorFolders.h" |
| Source |
/Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
static void GetActorsFromFolders
(
UWorld & InWorld,
const TSet < FName > & InPaths,
TArray < AActor * > & OutActors,
const FFolder::FRootObject & InFolderRootObject
)