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API > API/Editor > API/Editor/UnrealEd
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| Name |
FActorFolderElementData |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/ActorFolders/TypedElements/ActorFolderTypedElementSupport.h |
| Include Path |
#include "ActorFolders/TypedElements/ActorFolderTypedElementSupport.h" |
Syntax
struct FActorFolderElementData
Constants
| Name |
Type |
Remarks |
Include Path |
| Private_RegisteredTypeId |
FTypedHandleTypeId |
|
ActorFolders/TypedElements/ActorFolderTypedElementSupport.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FolderRow |
DataStorage::RowHandle |
Folders in TEv1 use their state in TEDS as the source of truth, so we just need to store the row handle. |
ActorFolders/TypedElements/ActorFolderTypedElementSupport.h |
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Functions
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static FTypedHandleTypeId StaticTypeId()
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ActorFolders/TypedElements/ActorFolderTypedElementSupport.h |
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static FName StaticTypeName()
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ActorFolders/TypedElements/ActorFolderTypedElementSupport.h |
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