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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFactoryAssetProxy
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
| Include | #include "AssetSelection.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetSelection.cpp |
static bool IsActorValidForMaterialApplication
&40;
AActor &42; TargetActor
&41;
Remarks
Determines if the provided actor is capable of having a material applied to it. true if the actor is valid for material application; false otherwise
Parameters
| Name | Description |
|---|---|
| TargetActor | Actor to check for the validity of material application |