Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Exporters > API/Editor/UnrealEd/Exporters/UStaticMeshExporterFBX
- UExporter::ExportBinary()
- UStaticMeshExporterFBX::ExportBinary()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Exporters/StaticMeshExporterFBX.h |
| Include | #include "Exporters/StaticMeshExporterFBX.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorExporters.cpp |
virtual bool ExportBinary
&40;
UObject &42; Object,
const TCHAR &42; Type,
FArchive & Ar,
FFeedbackContext &42; Warn,
int32 FileIndex,
uint32 PortFlags
&41;
Remarks
Export object to binary False
Parameters
| Name | Description |
|---|---|
| Object | the object to export |
| Type | filetype |
| Ar | the archive to output the subobject definitions to |
| Warn | Modal warning messages |
| FileIndex | Index of files being exported |
| PortFlags | Flags controlling export behavior |