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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Exporters > API/Editor/UnrealEd/Exporters/UFbxExportOption
Syntax
uint32 bExportSourceMesh: 1
Remarks
If enabled, export the highest LOD source data instead of the render data. Note:
- No LOD will be exported for static meshes. (Level Of Detail option will be ignored)
- No Collision will be exported for static meshes. (Collision option will be ignore)