Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/SMInstance > API/Editor/UnrealEd/Elements/SMInstance/USMInstanceElementEditorWorldInt-
- ITypedElementWorldInterface::PromoteElement()
- USMInstanceElementEditorWorldInterface::PromoteElement()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h |
| Include | #include "Elements/SMInstance/SMInstanceElementEditorWorldInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorWorldInterface.cpp |
virtual FTypedElementHandle PromoteElement
&40;
const FTypedElementHandle & InElementHandle,
UWorld &42; OverrideWorld
&41;
Remarks
Promote a element when possible Generally available when the element is lighter representation of another element. Like promoting a static mesh instance from an instanced static static component to a static actor for example.
Parameters
| Name | Description |
|---|---|
| OverrideWorld | Override the world in which the promotion might create new elements. Leave it to null to use the world from the handle. |