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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/SMInstance > API/Editor/UnrealEd/Elements/SMInstance/USMInstanceElementEditorWorldInt-
- ITypedElementWorldInterface::IsElementInBox()
- USMInstanceElementEditorWorldInterface::IsElementInBox()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h |
| Include | #include "Elements/SMInstance/SMInstanceElementEditorWorldInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorWorldInterface.cpp |
virtual bool IsElementInBox
&40;
const FTypedElementHandle & Handle,
const FBox & InBox,
bool bMustEncompassEntireElement
&41;
Remarks
Return true if the element is in the Box Note: This should only be use for editor tools since it doesn't use the physics system and the performance would probably be to slow for a runtime application.