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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/SMInstance > API/Editor/UnrealEd/Elements/SMInstance/USMInstanceElementEditorWorldInt-
- ITypedElementWorldInterface::DuplicateElements()
- USMInstanceElementEditorWorldInterface::DuplicateElements()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h |
| Include | #include "Elements/SMInstance/SMInstanceElementEditorWorldInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorWorldInterface.cpp |
virtual void DuplicateElements
&40;
TArrayView< const FTypedElementHandle > InElementHandles,
UWorld &42; InWorld,
const FVector & InLocationOffset,
TArray< FTypedElementHandle > & OutNewElements
&41;
Remarks
Duplicate the given set of elements.
If you want to duplicate an array of elements that are potentially different types, you probably want to use the higher-level UTypedElementCommonActions::DuplicateNormalizedElements function instead.