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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/SMInstance > API/Editor/UnrealEd/Elements/SMInstance/USMInstanceElementEditorWorldInt-
- ITypedElementWorldInterface::CanPromoteElement()
- USMInstanceElementEditorWorldInterface::CanPromoteElement()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h |
| Include | #include "Elements/SMInstance/SMInstanceElementEditorWorldInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorWorldInterface.cpp |
virtual bool CanPromoteElement
&40;
const FTypedElementHandle & InElementHandle
&41;
Remarks
Can the element be promoted Generally available when the element is lighter representation of another element. Like promoting a static mesh instance from an instanced static static component to a static actor for example.