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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Component > API/Editor/UnrealEd/Elements/Component/UComponentElementsExporterT3D
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorCopyAndPaste.h |
| Include | #include "Elements/Component/ComponentElementEditorCopyAndPaste.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorCopyAndPaste.cpp |
virtual bool ExportText
&40;
const FExportObjectInnerContext &42; Context,
UObject &42; Object,
const TCHAR &42; Type,
FOutputDevice & Out,
FFeedbackContext &42; Warn,
uint32 PortFlags
&41;