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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Component > API/Editor/UnrealEd/Elements/Component/UComponentElementEditorWorldInte-
- ITypedElementWorldInterface::IsElementInBox()
- UComponentElementEditorWorldInterface::IsElementInBox()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorWorldInterface.h |
| Include | #include "Elements/Component/ComponentElementEditorWorldInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorWorldInterface.cpp |
virtual bool IsElementInBox
&40;
const FTypedElementHandle & Handle,
const FBox & InBox,
bool bMustEncompassEntireElement
&41;
Remarks
Return true if the element is in the Box Note: This should only be use for editor tools since it doesn't use the physics system and the performance would probably be to slow for a runtime application.