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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Component > API/Editor/UnrealEd/Elements/Component/UComponentElementEditorWorldInte-
- ITypedElementWorldInterface::DeleteElements()
- UComponentElementEditorWorldInterface::DeleteElements()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorWorldInterface.h |
| Include | #include "Elements/Component/ComponentElementEditorWorldInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorWorldInterface.cpp |
virtual bool DeleteElements
&40;
TArrayView< const FTypedElementHandle > InElementHandles,
UWorld &42; InWorld,
UTypedElementSelectionSet &42; InSelectionSet,
const FTypedElementDeletionOptions & InDeletionOptions
&41;
Remarks
Delete the given set of elements.
If you want to delete an array of elements that are potentially different types, you probably want to use the higher-level UTypedElementCommonActions::DeleteNormalizedElements function instead.