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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Component > API/Editor/UnrealEd/Elements/Component/UComponentElementEditorWorldInte-
- ITypedElementWorldInterface::CopyElements()
- UComponentElementEditorWorldInterface::CopyElements()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorWorldInterface.h |
| Include | #include "Elements/Component/ComponentElementEditorWorldInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorWorldInterface.cpp |
virtual void CopyElements
&40;
TArrayView< const FTypedElementHandle > InElementHandles,
FOutputDevice & Out
&41;
Remarks
Copy the given set of elements into a object to export.
If you want to copy an array of elements that are potentially different types, you probably want to use the higher-level UTypedElementCommonActions::CopyNormalizedElements function instead.