Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Actor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorElementSelectionInterface
- UActorElementEditorSelectionInterface
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorSelectionInterface.h |
| Include | #include "Elements/Actor/ActorElementEditorSelectionInterface.h" |
Syntax
class UActorElementEditorSelectionInterface : public UActorElementSelectionInterface
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsActorSelected
(
const AActor* InActor, |
Overridden from ITypedElementSelectionInterface
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< ITypedElementTransactedElement > | Create a transacted element instance that can be used to save/load elements of the implementation type for undo/redo. | ||
| bool | DeselectElement
(
const FTypedElementHandle& InElementHandle, |
Attempt to deselect the given element. | |
| bool | IsElementSelected
(
const FTypedElementHandle& InElementHandle, |
Test to see whether the given element is currently considered selected. | |
| bool | SelectElement
(
const FTypedElementHandle& InElementHandle, |
Attempt to select the given element. | |
| bool | ShouldPreventTransactions
(
const FTypedElementHandle& InElementHandle |
Test to see whether the given element prevents the selection set state from being transacted for undo/redo (eg, if the element belongs to a PIE instance). |