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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Actor > API/Editor/UnrealEd/Elements/Actor/UActorElementDetailsInterface
- ITypedElementDetailsInterface::GetDetailsObject()
- UActorElementDetailsInterface::GetDetailsObject()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementDetailsInterface.h |
| Include | #include "Elements/Actor/ActorElementDetailsInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/Actor/ActorElementDetailsInterface.cpp |
virtual TUniquePtr< ITypedElementDetailsObject > GetDetailsObject
&40;
const FTypedElementHandle & InElementHandle
&41;
Remarks
Get the proxy instance for the given element, if any.
See Also
ITypedElementDetailsObjectfor more details about this proxy instance.