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References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
| Include | #include "EditorAnimUtils.h" |
namespace EditorAnimUtils
{
template<class AssetType>
void EditorAnimUtils::GetAssetsFromProperties
(
TArray < FProperty * > InProperties,
UObject * Scope,
TArray < AssetType * > & OutAssets
)
}