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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
ETreeDiffType::Type |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include Path |
#include "DiffUtils.h" |
Syntax
namespace ETreeDiffType
{
enum Type
{
NODE_ADDED,
NODE_REMOVED,
NODE_TYPE_CHANGED,
NODE_PROPERTY_CHANGED,
NODE_MOVED,
NODE_CORRUPTED,
NODE_FIXED,
}
}
Values
| Name |
Remarks |
| NODE_ADDED |
|
| NODE_REMOVED |
|
| NODE_TYPE_CHANGED |
|
| NODE_PROPERTY_CHANGED |
|
| NODE_MOVED |
|
| NODE_CORRUPTED |
|
| NODE_FIXED |
We could potentially try to identify hierarchy reorders separately from add/remove |