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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
EPlaySessionWorldType |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
| Include Path |
#include "PlayInEditorDataTypes.h" |
Syntax
enum EPlaySessionWorldType
{
PlayInEditor,
SimulateInEditor,
}
Values
| Name |
Remarks |
| PlayInEditor |
Play in Editor. This spawns the Player Controller and is equivalent to playing the game. |
| SimulateInEditor |
Simulate in Editor. This skips spawning a Player Controller and just simulates the world. |