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Different modes for Persona's Turn Table.
| Name | EPersonaTurnTableMode::Type |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
namespace EPersonaTurnTableMode
{
enum Type
{
Stopped,
Playing,
Paused,
}
}
Values
| Name | Remarks |
|---|---|
| Stopped | |
| Playing | |
| Paused |