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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
ELayersAction::Type |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path |
#include "Layers/LayersSubsystem.h" |
Syntax
namespace ELayersAction
{
enum Type
{
Add,
Modify,
Delete,
Rename,
Reset,
}
}
Values
| Name |
Remarks |
| Add |
The specified ChangedLayer is a newly created ULayer, if ChangedLayer is invalid then multiple Layers were added |
| Modify |
The specified ChangedLayer was just modified, if ChangedLayer is invalid then multiple Layers were modified. |
| Delete |
A ULayer was deleted |
| Rename |
The specified ChangedLayer was just renamed |
| Reset |
A large amount of changes have occurred to a number of Layers. A full rebind will be required. |