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Flags describing how to handle graph removal
| Name | EGraphRemoveFlags::Type |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
Syntax
namespace EGraphRemoveFlags
{
enum Type
{
None = 0x00000000,
Recompile = 0x00000001,
MarkTransient = 0x00000002,
Default = Recompile | MarkTransient,
}
}
Values
| Name | Remarks |
|---|---|
| None | No options |
| Recompile | If true recompile the blueprint after removing the graph, false if operations are being batched |
| MarkTransient | If true mark the graph as transient, false otherwise |
| Default | Helper enum for most callers |