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Import mesh type
| Name | EFBXImportType |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h |
| Include Path | #include "Factories/FbxImportUI.h" |
Syntax
enum EFBXImportType
{
FBXIT_StaticMesh,
FBXIT_SkeletalMesh,
FBXIT_Animation,
FBXIT_MAX,
}
Values
| Name | Remarks |
|---|---|
| FBXIT_StaticMesh | Select Static Mesh if you'd like to import static mesh. |
| FBXIT_SkeletalMesh | Select Skeletal Mesh if you'd like to import skeletal mesh. |
| FBXIT_Animation | Select Animation if you'd like to import only animation. |
| FBXIT_MAX |