Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | EFBXImportContentType |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h |
| Include Path | #include "Factories/FbxSkeletalMeshImportData.h" |
Syntax
enum EFBXImportContentType
{
FBXICT_All,
FBXICT_Geometry,
FBXICT_SkinningWeights,
FBXICT_MAX,
}
Values
| Name | Remarks |
|---|---|
| FBXICT_All | |
| FBXICT_Geometry | |
| FBXICT_SkinningWeights | |
| FBXICT_MAX |