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Outcomes when determining whether it's possible to perform an action on the edit modes
| Name | EEditAction::Type |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
| Include Path | #include "Tools/UEdMode.h" |
Syntax
namespace EEditAction
{
enum Type
{
Skip = 0,
Process,
Halt,
}
}
Values
| Name | Remarks |
|---|---|
| Skip | Can't process this action |
| Process | Can process this action |
| Halt | Stop evaluating other modes (early out) |