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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
EComponentCreateAction::Type |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/SComponentClassCombo.h |
| Include Path |
#include "SComponentClassCombo.h" |
Syntax
namespace EComponentCreateAction
{
enum Type
{
CreateNewCPPClass,
CreateNewBlueprintClass,
SpawnExistingClass,
}
}
Values
| Name |
Remarks |
| CreateNewCPPClass |
Create a new C++ class based off the specified ActorComponent class and then add it to the tree |
| CreateNewBlueprintClass |
Create a new blueprint class based off the specified ActorComponent class and then add it to the tree |
| SpawnExistingClass |
Spawn a new instance of the specified ActorComponent class and then add it to the tree |