Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ActorFactories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryVolume
- UActorFactoryCylinderVolume
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryCylinderVolume.h |
| Include | #include "ActorFactories/ActorFactoryCylinderVolume.h" |
Syntax
class UActorFactoryCylinderVolume : public UActorFactoryVolume
Constructors
| Type | Name | Description | |
|---|---|---|---|
UActorFactoryCylinderVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
| Type | Name | Description | |
|---|---|---|---|
| void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |