Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ActorFactories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryVolume
- UActorFactoryBoxVolume
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBoxVolume.h |
| Include | #include "ActorFactories/ActorFactoryBoxVolume.h" |
Syntax
class UActorFactoryBoxVolume : public UActorFactoryVolume
Constructors
| Type | Name | Description | |
|---|---|---|---|
UActorFactoryBoxVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
||
| void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |