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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ActorFactories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryStaticMesh
- UActorFactoryBasicShape
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBasicShape.h |
| Include | #include "ActorFactories/ActorFactoryBasicShape.h" |
Syntax
class UActorFactoryBasicShape : public UActorFactoryStaticMesh
Constructors
| Type | Name | Description | |
|---|---|---|---|
UActorFactoryBasicShape
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
||
| void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |
Constants
| Name | Description |
|---|---|
| BasicCone | |
| BasicCube | |
| BasicCylinder | |
| BasicPlane | |
| BasicSphere |