Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ActorFactories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactorySkeletalMesh
- UActorFactoryAnimationAsset
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryAnimationAsset.h |
| Include | #include "ActorFactories/ActorFactoryAnimationAsset.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, HideCategories=Object)
class UActorFactoryAnimationAsset : public UActorFactorySkeletalMesh
Constructors
| Type | Name | Description | |
|---|---|---|---|
UActorFactoryAnimationAsset
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactorySkeletalMesh
| Type | Name | Description | |
|---|---|---|---|
| USkeletalMesh * | GetSkeletalMeshFromAsset
(
UObject* Asset |
Overridden from UActorFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
||
| UObject * | GetAssetFromActorInstance
(
AActor* ActorInstance |
Given an instance of an actor, find the wrapped asset object which can be used to create a valid FAssetData. | |
| void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned |